It's also one of the more balanced co-op games I've played (at least so far) in that I have yet to feel screwed by a bad shuffle or an untimely draw. The game is dynamic, the scenarios have a ton of variety, and there is such a strong sense of atmosphere, setting, and cohesive storytelling. The character development- which is depicted in deck construction- blows away getting a +1 will token or whatever. It has a TON of narrative, moreso than Mythos or COC LCG ever did. However, Arkham Horror LCG is a phenomenal game. Elder Sign is garbage except as an app game. Eldritch Horror would be one such example, but it is heading toward bloat itself at this point and it does have some irritating elements, such as the whole "remove a progress marker that took you 20 minutes to achieve" thing. 13 years on, there are any number of games that have stronger narratives, stronger gameplay, and less fat. 13 years ago, there wasn't much like it and it was a return to a kind of gameplay that had fallen out of favor and was largely forgotten. It's a game whose time has come and gone. There is no way in 2018 that Arkham Horror wins this. Vote: Arkham Horror (but Eldritch Horror swapped in when no one is looking) Arkham Horror is a slow, epic, sometimes a slugfest, dungeon crawl type of game (buff up for the final fight) that I enjoyed when having time and lack of choice to get it out, these days I have too many other long games to play and it gathers dust as I can do another long game followed by Eldritch Horror (more of an adventure game) to get the same itches scratched, Elder Sign is a fun and clever game if you like the theme and rolling dice, I like both. I have owned (still own two of them) and played them all - the one i traded on, the LCG Game, was a very clever and well designed game but it didn't click with the two of us who played it and I wasn't keen on having to buy expensive content to get a new experience, I like the suspense in the story so once I knew what was going to happen after the first play trying it with different character decks wasn't really that appealing to me. I'm not sure what this Trashdome is going to say apart from which genre is most popular - long epic dungeon-crawl type, dice game, or story driven card game. A boring dice-rolling exercise that can be partially alleviated with the app and some alcohol. Players have less control and replay is limited.Įlder Sign is Cthulhu Yahtzee. The story may be an illusion, but the characters have a lot of control over where they go and what they do, which can still add up to a decent narrative.Īrkham Horror LCG is a small tightly-focused adventure, where the GM is keep the players on the railroad tracks, and the only deviations permitted might be the order in which plot elements reveal themselves. In the hands of a decent writer, either type of story can be great.Īrkham Horror is a Lovecraft Country sandbox-style adventure, an epic story where anything can happen next. The essential nature of a narrative is to endlessly pursue the question, "And then what happened?" A story can be tightly focused, even claustrophobic, in obsessing on a limited number of characters in a very specific situation, or it can be an epic journey through a wide range of situations and locations and characters. I could set adventures in the Town of Arkham or Kingsport, and players could chase the clues, lose their way, and sometimes end up in surprising danger of an unrelated nature. My favorites were the Lovecraft Country supplements, because instead of offering tightly-focused narrative adventures (aka "railroading the players"), Lovecraft Country supplements were big sandboxes for characters to wander around in. Sprawling campaigns like Spawn of Azathoth and excellent one-shots like nearly everything in Mansions of Madness (the rpg supplement, not the boardgame). Years before I started playing Arkham Horror, I was running the Call of Cthulhu rpg for my friends.
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